Menace from the North, eh!

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Those talons have got to go, both to finally do away with Clockwerk and to save the environment from his twisted sense of progress.
― Sly, on the Clockwerk talons and Jean Bison[src]

"Menace from the North, eh!" (alternatively "Menace in the North, Eh?"[note 1]) is the seventh episode of Sly 2: Band of Thieves, and the main antagonist is once again Jean Bison.

Synopsis

The Setup

Sly notices that things are not right in Canada. Random acts of violence are popping up like weeds and the Northern Lights are wrong. The lights are brighter than ever one night, and then gone the next. Back in Nunavut Bay, Sly heard Jean Bison talking to Arpeggio and assumes they're behind everything. The gang tracks him down to an abandoned lumber camp, by following the Northern Lights and discover that Jean is in possession of the Clockwerk talons, which he is using to cut down a vast amount of trees.

Sly said that the talons have got to go. Both to finally get rid of Clockwerk and save the environment from Bison's twisted sense of progress. Sly stated that the world doesn't need space for another strip mall.

Jobs

Job name Completed by
"Recon the Sawmill" Sly Cooper
Take snapshots of the sawmill to get an idea of what's going on.
"Bearcave Bugging" Sly
Steal the Radio Transmitter from the bears without waking them up.
"RC Combat Club" Sly, Murray
An RC Combat Club meeting is underway. Murray must pose as a moose and win the competition in order to gain the location of the Northern Light battery.
"Laser Redirection" Sly
Sly must redirect a laser from inside a building to the outside, and redirect it to a frozen block of ice containing a log chopping guide.
"Lighthouse Break-In" Sly
The gang has to overload the Northern Lights collector so the power to the silo battery is cut.
"Old Grizzle Face" Murray
Use Old Grizzle Face toe destroy the oil mains so that Sly can implement part two of Bentley's plan.
"Boat Hack" Bentley, Murray
Sly and Murray must aid Bentley in draining the Northern Light battery.
"Thermal Ride" Sly
An eagle egg has given Bentley a strategy to use against Bison. Paraglide to the egg and steal it, but mind the fire and eagles.
"Operation: Canada Games" Bentley, Murray, Sly
The Cooper Gang meets up with Jean Bison to enter the Lumberjack Games with the intent of winning the Clockwerk Talons. Sly must keep a low profile to keep Bison from recognizing him.
"Brains Over Brawn" Bentley
Use the sawmill controls to defeat Jean Bison!

The Getaway

After the gang shut themselves inside the Northern Light battery, they sit in pitch-black darkness for a few long minutes. No one talked for fear that Jean Bison's men might discover where they are hiding. Time seemed to have stopped, and then they felt it. They are being lifted up to Arpeggio's fortress blimp.

The gang's mood is now somber. All of their hard earned Clockwerk parts are gone. Looking around, Sly knows that they have failed. He is all twitchy and ready for any action. Bentley tries to make sense of the situation by drawing up meaningless plans, while Murray takes it the worst: he sits there sobbing when he sees the Cooper Van float away over the horizon on a block of ice. That van is nothing but his life. Sly knows he has to find a way to make it up to him.

Map

Canada2map.png

In this episode, the safe is in the smaller sawmill and the combination is 5-8-3. Upon opening it, the Lightning Spin move is received.

Cinematics

Trophy RiseAndShine.png
Sly! Come in! Sly! Do you read me?
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Trivia

  • On the title screen, following Bison's shadow downwards, Bison himself can be seen in the distance.
  • There is a well-known glitch in this level, which makes the player to replay the episode from the job, "Laser Redirection." It occurs when the player enters the mill, which was the starting point of "Laser Redirection," after completing said mission. This has been fixed in The Sly Collection.
  • Dimitri Lousteau, the Contessa and Rajan's defeat is referenced by Bison during some of his conversations heard at the safe house.
  • It is implied that Arpeggio's blimp has picked up several Northern Light batteries before as Bentley mentions in his first slideshow that his blimp is coming to pick up another battery. Bison also says in one of his conversations that Arpeggio is always lowering his blimp over him.
  • The Cooper Van is notably parked much further away from the safe house than in other episodes, being located in a small cave within a rock formation to the right of the safe house on a large ice sheet.

Notes

  1. The title card states the former; the episode select menu states the latter.