Job items
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Many jobs require the collection and/or use of certain items. These are obtained through pickpocketing, art decryption or other means. A common type of job item are keys, which are used to unlock various padlocks and doors.
Sly Cooper and the Thievius Raccoonus
Item | Job | Qty. | Use |
---|---|---|---|
Treasure chest | "Treasure in the Depths" | 50 | Required in order to obtain a treasure key |
Piranha | "Piranha Lake" | Varies | Fuels the swamp skiff's flamethrower used to light the tiki torches |
Chicken | "Down Home Cooking" | 50 | Collected for a ghost rat in exchange for a treasure key |
Computer | "Burning Rubber" | 60 | Used to open a door in Clockwerk's lair |
Security code | "Bentley Comes Through" | 13 | Used to shut down Clockwerk's gas chamber |
Sly 2: Band of Thieves
Item | Job | Qty. | Use |
---|---|---|---|
Fan control key | "Theater Pickpocketing" | 6 | Slows the rotation of the theater's ceiling fans, allowing Sly to walk on them |
Repair truck key | "Operation: Thunder Beak" | 1 | Key to the repair truck used to destroy the nightclub sign |
Drawbridge winch key | "Lower the Drawbridge" | 6 | Unlocks the winch used to lower the drawbridge, allowing Bentley and Murray to enter Rajan's palace |
Bowtie | "Steal a Tuxedo" | 1 | Part of the tuxedo needed to gain entry to Rajan's ballroom |
Gloves | 1 | ||
Dance shoes | 1 | ||
Shirt | 1 | ||
Tuxedo jacket | 1 | ||
Gem for saw blade | "Elephant Rampage" | 6 | Used to create a saw blade for detaching the Clockwerk wings from their statue |
Spice plant | "Freeing the Elephant" | 6 | Used to drive off the elephant powering Rajan's satellite dish |
Spice operation blueprints | "Leading Rajan" | 3 | Identifies key components of Rajan's spice operation, such as the spice grinder |
Clockwerk heart winch key | "Neyla's Secret" | 2 | Unlocks the winch hoisting one half of the Clockwerk heart |
Security station key | "Code Capture" | 4 | Activates the Contessa's security stations, allowing Sly to observe the code used to deactivate them |
Tank hatch key | "Close to Contessa" | 1 | Used during "Operation: Trojan Tank" to steal an empty tank and sneak into the Contessa's prison |
Tank ignition key | 1 | ||
Tank patrol schedule | 1 | ||
Bad mojo collector | "Mojo Trap Action" | 1 | Collects bad mojo; used during "Operation: High Road" to free the Clockwerk eyes from the mind shuffler |
Guard tower key | "Stealing Voices" | 2 | Unlocks the door to the tower housing the wire tap |
Wire tap | 1 | Establishes a connection for the voice modulator to the loudspeaker outside Neyla's headquarters | |
Castle front door key | 2 | Unlocks the door to the castle housing the voice modulator | |
Voice modulator | 1 | Changes Bentley's voice to resemble Neyla's, allowing him to command her forces | |
Sewer entrance key | 2 | Unlocks the entrance to the sewers beneath Neyla's headquarters | |
Acid battery | "Crypt Hack" | 1 | Powers the computer terminals in the castle crypts, allowing Bentley to hack them and activate the terminal in the re-education tower |
Iron horse blueprints | "Cabin Crimes" | 3 | Details the layout of each iron horse train |
Vacuum backpack | "Spice in the Sky" | 1 | Collects volatile spice gas from popped balloons, which is then used to destroy the locked entrances to the iron horse trains |
Power box key | "A Friend in Need" | 3 | Unlocks Murray's cell |
Radio transmitter | "Bearcave Bugging" | 6 | Used by Jean Bison to track bears; later stolen by Sly and used to eavesdrop on Bison's conversations |
Log-chopping guide | "Laser Redirection" | 1 | Used to prepare for the Lumberjack Games |
Eagle egg | "Thermal Ride" | 1 | Used during the log-chopping portion of the Lumberjack Games to thwart Bison's performance |
Speed control key | "Blimp HQ Recon" | 5 | Slows the magnetic inducers holding Clockwerk's body together, allowing Sly to reverse their polarity |
Engine room key | "Sly/Bentley Conspire" | 5 | Unlocks the door to one of the engine rooms on Arpeggio's blimp |
Sly 3: Honor Among Thieves
Item | Job | Qty. | Use |
---|---|---|---|
Cell door key | "Police HQ" | 1 | Unlocks the door to Dimitri's jail cell |
Venice blueprint | "Guard Duty" | 3 | Details Octavio's tar operation |
Moon stone | "Dark Caves" | 1 | Part of the Guru's equipment |
Staff | 1 | ||
ACES flight roster | "Hidden Flight Roster" | 1 | Lists the teams and match-ups in the ACES competition |
Belgian handkerchief | "Frame Team Belgium" | 1 | Used to implicate Team Belgium in the theft of Team Iceland's ice sculpture |
Icelandic ice sculpture | 1 | Stolen by Sly and swapped with the Belgian handkerchief | |
Viking helmet | "Frame Team Iceland" | 1 | Used to implicate Team Belgium in the destruction of Team Belgium's plane |
Door key | "Grapple-Cam Break-In" | 2 | Unlocks the door to General Tsao's office |
Eye patch | "The Talk of Pirates" | 1 | Part of the pirate disguise |
Peg leg | 1 | ||
Pirate hat | 1 | ||
Blast amplification collars | "Deep Sea Danger" | 6 | Strengthens the pirate ship's cannons |
Yellow dart fish | 2 | Attracts hammerhead sharks | |
Hammerhead shark bones | 5 | Increases the volatility of the gunpowder used for the ship's cannons |
Sly Cooper: Thieves in Time
Item | Job | Qty. | Use |
---|---|---|---|
Samurai costume helmet | "Breakout!" | 1 | Part of the Samurai Costume |
Samurai costume breastplate | 1 | ||
Samurai costume leggings | 1 | ||
Skeleton key | 1 | Unlocks the path to Rioichi Cooper's cell | |
Rioichi's carving knife | "Sushi House Startup" | 1 | Unlocks doors in Rioichi's sushi house |
Rioichi's fillet knife | 1 | ||
Rioichi's cleaver | 1 | ||
Fish | "Something's Fishy" | 8 | Used to supply Rioichi with sushi ingredients |
Poison plant seed | "Spiked Sushi" | 2 | Used during "Altitude Sickness" to drug the enemies guarding El Jefe's fortress |
Skeleton key | "Altitude Sickness" | 2 | Unlocks the rollers used to open the door to El Jefe's fortress |
Track switch key | "Grand Key Larceny" | 3 | Unlocks the railroad switches used to divert the path of Toothpick's train |
Lair door key | "Unexpected Ties" | 1 | Used to unlock the door to Grizz's bedroom and steal the Sabertooth Costume |
Medal | "Getting Stronger" | 6 | Awarded to Bob Cooper for every training challenge he completes |
Gravity encabulator | "Starving Starving Hippo" | 5 | Forms a component of the time machine |
Gallery door gem | "Ice Ice Bentley" | 3 | Unlocks the door to Grizz's gallery |
Metal | "Shopping Spree" | 1 | Part of the Archer Costume |
Wood | 1 | ||
Leather | 1 | ||
Fire bulb | "Hard Target" | 3 | Used to craft bombs for breaching the Black Knight's castle |
Merlin's magic powder | 1 | ||
Flawless gem | "Open Sesame" | 3 | Exchanged for the Thief Costume |
Radio | "Heavy Metal Meltdown" | 3 | Placed around Miss Decibel's office to play heavy metal music and draw her out, allowing Salim al-Kupar to plant a bug |